As Apple's Vision Pro makes its debut today, it garners a mix of excitement and skepticism. Questions are raised about its pricing, wearability, battery life, and practical applications. This pivotal moment prompts an important question: Will the Vision Pro redefine our interaction with digital info
After years of mounting anticipation, Apple finally unveiled that its first spatial computing device, the Apple Vision Pro mixed reality headset, will be available for orders starting Feb 2nd. The Vision Pro is a revolutionary spatial computer that will transform how people connect, work, play, shop
Incorporating level design principles in The Sandbox can elevate your game to new heights, offering players a captivating and engaging experience. Whether you're crafting sprawling landscapes, intricate cityscapes, or mysterious adventures, mastering these principles will guide you towards cre
The Sandbox is an Ethereum-based decentralized gaming platform that merges the exciting worlds of Play-to-Earn, non-fungible tokens (NFTs), and user-generated content. It empowers players to create, own, and monetize their gaming experiences while providing a playground for developers, artists, and
We’re gearing up for GITEX 2023 – the largest tech and startup event in the world, gathering 5,000+ exhibiting companies and startups, 170,000 tech and business executives from 170+ countries across 41 event halls.
With all the buzz surrounding recent metaverse developments and tech giants incorporating Metaverse strategies into their long-term growth plan, Shape Immersive, is thrilled to say that its leaders are regular featured speakers at We
On July 9 and July 10, 2022, the Shape team attended F3STIVAL, a women-led conference welcoming 1000+ women to web3. Our Head of Growth, Sandy Liu, was featured as a speaker on the panel "WTF is WEB3?"
On August 9 and August 10, 2022, Vancouver will be taking a deep dive into the Metaverse! Frontier Collective will be hosting Frontier Summit, a curated 2 day event where founders, leaders, and investors will come together to explore and discuss how the Metaverse and Web3 will shape our future.
The much-anticipated F3STIVAL will be taking place in our own backyard! With the event’s focus on welcoming and celebrating women in the world of web3, we’re super excited to announce that our very own Sandy Liu, Shape’s Head of Growth, will be speaking on stage with a panel of web3 leaders on the t
Prior to founding Shape Immersive, members of our team founded Futuretown, a pioneer in developing award-winning VR titles for HTC and Oculus. Futuretown was founded by Johan Yang and Justin Liebregts in 2015 and the company has achieved many notable milestones including:Cloudlands: VR Minigolf won
We were invited by TED to showcase an innovative experience to TED attendees in alignment of the theme, “Age of Amazement”. We partnered with Steampunk Digital and unveiled the world’s most spatially accurate mixed reality experience at TED 2018 in Vancouver, BC.The Solution:When we watch a movie wi
We were invited by Augmented World Expo, the world’s number one XR conference and expo, to showcase a never-before-seen XR experience at the Playground, a 20,000 sqft experience center. We were one of the 20 companies selected for this opportunity to demonstrate the most innovative te
British science fiction writer, Sir Arthur C. Clark, once said, “Any sufficiently advanced technology is indistinguishable from magic.”Augmented reality has the potential to instill awe and wonder in us just as magic would. For the very first time in the history of computing, we now have the ability
XR Media Group, a pioneer in developing award winning XR experiences has involved us to co-develop an advanced Augmented Reality app for Rampage, a world renowned freeride mountain biking competition.The SolutionRampage is an invitation-only freeride mountain bike competition held near
Our partner, M-XR, develops technology that can capture real-world objects and environments at scale. Their scanning system can accurately measure real world materials and produce photorealistic renderings of real world objects.
Imagine a future where consumers can virtually try on clothes that would fit them perfectly and they can purchase the clothes confidently in the comfort of their own homes. Consumers will no longer need to choose different sizes because computer vision and scanning technologies would have already de